My entry to GMTK 2020 Game Jam. 

HUD Enough is a top down shooter in which a ghost from your enemies possesses the  HUD(heads up display) elements in the game.

Controls : 
Move the mouse to aim at the desired direction. 
Left Mouse button  - to shoot, can also be use to Drag the HUD element that is possessed and is moving on the screen.
Right Mouse button  - for a melee attack
R  - for Reload
SpaceBar - for turning the gun's safety ON and OFF, turning ON the safety means      that you will not shoot when Right mouse button is pressed.

HOW TO PLAY
Kill enemies by shooting them, or using a spinning melee attack, score as much points as you can and survive while the HUD falls apart in your game.

The health bar, score indicator, bullet indicator will move through the screen, you can put them back to their original places to stop this behavior and get a chance to heal.

NOTE: Shooting these possessed HUD element decreases your health so if your planning to put it back to its place make sure to TURN ON SAFETY. Putting the

If a ghost interacts with your Gun safety indicator it will reverse the current configuration. 

have fun, I hope you play until you had enough.
or until you  scream HUD, Enough!


Download

Download
hudenough_Jam_ver.zip 4 MB

Comments

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Game Jam bugs are now fixed :D 

Really clever mechanic!
Bug report: dropped to zero health at the same time I attacked, now I'm immortal 

I think it might be something we ran into on a test run, if you're triggering the death function with an animation event you need to make sure all the "Any state" transitions have a "notDead" boolean condition.

Yeah I forgot the melee attack overrides the death animation, and when that animation is interrupted the animation event for the end game cant be reach. I did not have time for testing since I finished art and some features near deadline and my laptop builds so slow haha. Will fix it after the Jam tho and maybe add some more juice and things
Thank you very much for your feedback :D 

Love the idea of a possessed HUD. Gets really difficult suddenly, though.

Yeah gonna have to balance it better post Jam, Maybe make the health replenishment constant when the HUD is placed back, rather than it being by chance.

Really appreciate the feedback Thanks